Wireframing and Prototyping

Harry · 16 Sep 2026 · 11 views
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Start low-fidelity

Before choosing colours, decide structure. A wireframe is a simple grey-box layout showing what goes where – header, content, buttons – without visual polish. It is fast to change, so you explore many ideas cheaply.

From wireframe to prototype

  • Sketch on paper or a whiteboard first – the fastest iteration there is.
  • Wireframe in a tool (Figma, Sketch, Adobe XD) to define layout and hierarchy.
  • Prototype by linking screens so it feels clickable – without writing code.

Test before you build

Put the prototype in front of a few users and watch them try to complete a task. You will spot confusing flows in minutes – far cheaper than discovering them after engineering has built the real thing.

Rule of thumb: the earlier you test, the cheaper the fix. A change on a wireframe costs minutes; the same change in production costs days.

Key points

  • Decide structure with low-fidelity wireframes before visual design.
  • Sketch → wireframe → clickable prototype.
  • Figma/Sketch/XD let you prototype without code.
  • Test early – fixing a wireframe is far cheaper than fixing production.
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